Oddworld: Soulstorm is the dark slapstick sequel the series deserves
After Oddworld: Abe’s Oddysee launched in 1997, developer Oddworld Inhabitants was given just nine months to turn around a follow-up title. Somehow, by November 1998, a second game, Abe’s Exoddus, had been brought to life. Now, 20 years later, series creator Lorne Lanning is reimagining that sequel.
Oddworld: Soulstorm started life as another ‘New ‘n’ Tasty’ game, following on from 2014’s ground-up remake of the first game in the Oddworld quintology. That original plan, however, was scrapped early in development, as Lanning decided he wanted to make the Exoddus he didn’t have time to back in 1998.
The result is not really Exoddus but a brand-new Oddworld game. Abe will still be fighting to free his people, the Mudokons, from slavery, but Soulstorm is darker and more industrial than its predecessor. During my hands-off demo, I get to see a sprawling factory, where enormous locomotives can come screaming out of nowhere, rushing past in a wall of noise before disappearing into the distance.
from PCGamesN http://bit.ly/2JI0qcG
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