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Rainbow Six Siege “reverse friendly fire” teamkilling fix going live tomorrow

Rainbow Six Siege “reverse friendly fire” teamkilling fix going live tomorrow

May 7, 2019 Ubisoft's "reverse friendly fire" mechanic to deal with teamkilling goes live tomorrow.

Friendly fire abuse and teamkilling can be a real problem in Rainbow Six Siege, which why it's a good thing that Ubisoft has been looking into a fix for the problem. The studio's solution is a 'Reverse Friendly Fire' mechanic, which allows team-killed players to choose to either forgive their attacker - or let them suffer the consequences. And it's hitting the live servers tomorrow.

The consequences, in this case, would be a punishment for any damage done - intentionally or not - to their teammates or any hostages. This slap on the wrist will take the form of reflected damage, where any and all friendly damage attempted will be bounced back to the offending player. This includes attacks on hostages, or even using operator gadgets.

This overhaul of the teamkilling punishment system was revealed back in February and began testing on the Siege test server in March, but as of tomorrow it officially leaves testing and enters the real Siege environment on the live servers - although the team will continue to iterate it based on player feedback.

RELATED LINKS: Rainbow Six Siege operators, Rainbow Six Siege alpha packs, Rainbow Six Siege Starter Edition

from PCGamesN http://bit.ly/2H9g67r

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