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World of Warcraft Classic: “We had to recreate bugs to get back to how it once was”

World of Warcraft Classic: “We had to recreate bugs to get back to how it once was”

After World of Warcraft fans spent years asking for an official option for legacy servers, Blizzard finally gave them an answer back at BlizzCon 2017. A year and a half later, we finally have a WoW Classic release date, a beta on the immediate horizon, and a much more precise look at how this trip back to 2004 will work.

If your memory’s become a bit fuzzy over the past 15 years and you haven’t dug into the myriad unofficial legacy servers we’ve had in the meantime, you’ll find the old WoW to be a much slower-paced, more exploratory game than it is today. The map isn’t dotted with convenient quest markers, it takes ages to travel between locations, and any encounter can turn deadly in an instant if you pull too many enemies.

In other words, it looks like the game is exactly what WoW fans have been asking for. At a Blizzard event showcasing WoW Classic, I spoke with senior producer Calia Schie and game director Ion Hazzikostas about the challenges of bringing retro WoW back for a modern audience, the things players have forgotten along the way, and why it has taken so long for Blizzard to finally get legacy servers ready to go.

RELATED LINKS: WoW: Battle for Azeroth expansion , World of Warcraft patch 7.3.5, WoW Allied Races

from PCGamesN http://bit.ly/30j3cv5

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