WoW Classic will launch with “three entire copies of Azeroth”
WoW Classic will utilise a new technology similar to sharding at launch in an attempt to manage server load. In an interview at the WoW Summit earlier this month, game director Ion Hazzikostas outlined the steps being taken to ensure an influx of players doesn’t cause havoc with the game.
Hazzikostas says that Blizzard is “aiming at launch for much higher concurrency caps on our individual servers than what was possible” when the game launched in 2004. “In order to facilitate that without having the gameplay break down, we have some somewhat new technology that we’ve worked on.”
“It’s actually vaguely related to the sharding that we have in Battle for Azeroth. But it's actually running multiple entire copies of the world. Rather than copies of individual zones, there will be three entire copies of Azeroth, each with their own populations equal to what a launch server back in 2006 would have been. When you log in you'll move seamlessly throughout that world, but we can load balance between them.”
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