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Destiny 2 isn’t for “Jonny two-sticks” any more – it’s about to get harder

Destiny 2 isn’t for “Jonny two-sticks” any more – it’s about to get harder

As part of Bungie's new, independent direction for Destiny 2, the studio has been open about deepening the game's RPG features. As a consequence of this, it sounds like Bungie will have a frank reckoning with how the game handles difficulty.

The tidbit comes from Kotaku's Splitscreen podcast, in which Kotaku's Jason Schreier asked how Bungie will incentivise players to experiment with a deeper build system without deterring those who prefer Destiny's current, more forgiving approach. In reply, game director Luke Smith says:

"We haven't talked a lot about things like difficulty, but difficulty in general is the razor that drives creativity. Historically in Destiny, we have not provided difficulty options that would incentivise creativity and, as a part of build crafting, that's something we have to do. We have to have ways players can challenge themselves, because that's when you look at everything at your disposal and choose what best suits the fight."

RELATED LINKS: Destiny 2 exotics, Destiny 2 class guide, Destiny 2 weapons

from PCGamesN http://bit.ly/2ILNGQy

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