NPCs in Fallout 76 will be “very similar to Fallout 4”
Bethesda’s online Fallout effort wasn’t exactly a traditional entry to the series when it launched last year, and a big part of that was down to its lack of Fallout 76 NPCs. Players instead found themselves with little in terms of dialogue options as they spoke to robots and terminals, reinforcing the sense that choices had little consequence. However, now that non-playable humans are on their way to the multiplayer game, they’re going to look plenty familiar.
Confirmed in an interview with project lead Jeff Gardiner at E3 2019, the design of the NPCs, coming as part of the Fallout 76 Wastelanders update, will be informed by their most recent single-player effort in the franchise: Fallout 4. When asked about the nature of the game’s non-playable characters, Gardiner said that “it’s going to be very similar to Fallout 4”.
While the series’ sojourn to Boston might not be the most well-liked in terms of choice and depth, this is certainly a step forward for Fallout fans who prefer a greater emphasis on RPG elements, relative to 76. This certainly looks the case in the Fallout 76 gameplay trailer shown off during Bethesda’s E3 briefing - you can see an example of how dialogue options will look 33 seconds in. There’s a selection of different tones, and some responses require the familiar proficiencies of Perception and Charisma.
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