Ghost Recon Breakpoint is way better without the loot shooter stuff
It's been nearly a month since Ghost Recon: Breakpoint finally got its long awaited 'immersive mode' update that adds the option to remove the controversial 'loot shooter' mechanics, and I'm here to say that it's worth checking this game out again. Ubisoft has managed to roll back the most unpleasant changes introduced in Breakpoint, and playing the Ghost Experience almost makes it feel like Ghost Recon again.
I've been spending some time playing the campaign after switching over to the new Ghost Experience, and it's completely changed the way I play. With just a few of the realism options turned up, stealth has become important again. Approaching an enemy outpost calls for surveillance and planning - you know, the recon part of Ghost Recon. Removing the leveled gear system both grounds the game and opens up the map - you're no longer waiting to explore certain areas just because the number on your G36C isn't arbitrarily high enough.
I'm no longer helicoptering my way around Auroa looking for new gear to pick up, and it's a major relief to not be worried about swapping out hats or comparing rifle stats. After all, if you want a Tom Clancy game that does that, there's The Division 2. In a Ghost Recon game, I want to develop a relationship with a particular rifle, and to carry that specific rifle with me throughout my adventures. I don't want to be tossing it aside every 10 minutes in exchange for something new and equally disposable.
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