Making it in Unreal: The Walking Dead Onslaught is bringing AMC’s dead to life in VR
If you live with any affectionate sorts and intend to play The Walking Dead Onslaught, we’d recommend instigating one golden rule: no unannounced cuddles. This is very important, so do heed our warning. If someone attempted to show us any well-meaning affection while we were being overwhelmed by virtual walkers, they’d receive a very different Touch in return: one of our Oculus controllers to the temple.
Experience the game away from marauding tenderness, however - or at least from within a safely locked room - and Survios’s Onslaught has slightly less potential to result in apologetic trips to A&E with loved ones or, indeed, heart attacks. An officially licensed accompaniment to AMC’s The Walking Dead show, the game makes a good fist of replicating the TV series’ desaturated, hazy look and sense of claustrophobia as the walkers encroach.
“We have the amazing perk of being the only VR game to be set within AMC’s wildly popular [series], so we turned to the show for inspiration on what we wanted to evoke,” project lead and lead engineer Daniel Zeligman tells us. “We found ourselves riveted by the near-constant gut punches of the show’s nail-biting ‘last stand’ moments, and were excited at how that would translate into an intensely immersive, action-packed game.”
from PCGamesN https://ift.tt/3caWfBp
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