It’s a hard life being a travelling merchant in Fallout 76
May 19, 2020 This feature was originally published in November 2018.
Being a merchant is more work than I expected. Outside of dealing with impatient and often volatile customers, you have to set up a shop in a safe place, not die, manage your stock, not die, undercut other merchants, and not die.
With many players experiencing Fallout 76 as an insatiable killing machine, I sought to bypass that and take on what I thought would be the relatively pleasant life of buying and selling goods across West Virginia - a helping hand in a game that doesn’t otherwise offer one. My experience has not been stellar.
One of the earliest roadblocks I encounter comes when trying to pick character perks that suit my new career. Most skills revolve around either killing creatures or not getting killed. I pick up Hard Bargain to lower vendor prices, but the best I can do with the rest of my perks is to simply reduce the weight of the items I carry. Fallout 76 doesn't offer a lot of flexibility for those who want to experience the game outside of the daily cycle of murdering animals, finishing quests, and obtaining loot.
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