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Minecraft Dungeons review – my first Diablo

Minecraft Dungeons review – my first Diablo

Played solo, Minecraft Dungeons feels a little thin. It’s luxuriously produced, sure, and there’s a good dollop of Content lurking within the package, but the business of hacking away at the game’s charming, increasingly sturdy cast of enemies quickly becomes wearing on your own. That’s not to say it isn’t fun in short bursts, just somewhat repetitive.

Part of that’s down to the mixed blessing that is procedurally generated levels. Dungeons' small selection of levels is designed to be replayed, and return visits surprise and disorient in pleasant ways. But there’s something jarring about the prominent absence of handcrafting in any game that uses algorithms to construct its spaces.

That’s a technical constraint rather than any shortcoming on the devs’ part - show me the brave soul who champions Bloodborne’s chalice dungeons over the main game and I’ll show you an individual on the wrong side of history. Within these parameters, Mojang has conjured up a characterful hack-and-slash.

RELATED LINKS: Minecraft: Dungeons release date, Minecraft enchantments guide, Best building games

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