Star Wars: Jedi Knight II had no progression system and was better for it
For almost two years in the early ‘00s, on any given night - even those when I should’ve probably been revising for my GCSEs - you could reliably find me in Jedi Knight II: Jedi Outcast’s multiplayer mode.
Wearing my Kir Kanos skin mod and playing Jimmy Eat World’s Bleed American on loop, maybe I’d be carving up fools with a lightsaber on Bespin, or sniping above the streets of Nar Shaddaa from the alcove with the super shield. A favourite trick was to snatch the flag on Nar Shaddaa CTF and aid my escape with the ludicrous speed boost I learned you could get by jumping only on inclined planes.
I once found a modded server that replicated Unreal Tournament’s famous Instagib mode with the disruptor rifle, and returned every evening for weeks. I remember founding a clan with my friends (the Anubis Warriors, since you ask - our officer titles were inspired by Egyptian mythology), and briefing curious Americans on the 2003 David Kelly scandal or debating Red Hot Chilli Peppers’ Californication via text chat.
from PCGamesN https://ift.tt/3cRNflS
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