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Quake, Smash Bros., and Overwatch had a child, and it’s called Rocket Arena

Quake, Smash Bros., and Overwatch had a child, and it’s called Rocket Arena

Here's a thought experiment: imagine a rockets-only Quake deathmatch. Now, make the projectiles do no damage, so you can engage in non-stop rocket-jumping. Pull in a colourful set of heroes with some unique powers, Overwatch style. Now, add a scoring system where you win by knocking opponents out of the map, just like Super Smash Bros. By now, you should have a pretty clear, if hectic, image of what to expect from Rocket Arena, and - in pick-up-and-play sessions, at least - it's as much delightfully chaotic fun as that combination of inspirations suggest.

Rocket Arena is the latest project out of the EA Originals programme, the company's indie publishing initiative. Developer Final Strike Games - built by veterans of games like Call of Duty, Halo, and Gears of War - has been working on the multiplayer title for years under other publishers, and you might've already played it in a vastly different form. Since the early betas, it's been reworked from first-person to third-person to offer a better way to track your position in the mayhem-filled matches.

Every character on the roster is equipped with a variation on the rocket launcher, from traditional, straight-line rockets to grenade-style lobs or smaller explosives fired machine gun-style. They all let you rocket jump, over ground and up walls, on top of generous mid-air double-jump options. Instead of damage, getting hit by enemy rockets will knock you back and fill up a blast meter - the higher the gauge, the further you get knocked back, until eventually you get launched à la Smash Bros. out of bounds.



from PCGamesN https://ift.tt/2YIqGd2

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