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The creator of Deus Ex reviews Dishonored, Zelda, and Fallout 4

The creator of Deus Ex reviews Dishonored, Zelda, and Fallout 4

Sep 12, 2020 This feature was originally published in Nov 2018 and has been lightly re-edited.

Many game developers are obsessed with iteration, making and remaking their work until it’s as close to perfect as can be. It’s an attitude that has shaped the whole medium - mechanics are passed on to sequels and spiritual sequels, while the studios that refine ideas are often more celebrated than those who originated them.

There are a handful of developers still working today, however, who helped usher their chosen genre into being. Warren Spector is one of them. Spector had a front row seat to the creation of the immersive sim genre as a producer on Ultima Underworld and System Shock. He later directed Deus Ex, a defining monument in the kind of first-person games that present their worlds as problems to be solved however the player sees fit.

After a couple of fascinating creative detours through the House of Mouse, Spector rejoined old Looking Glass colleagues at OtherSide Entertainment - the studio behind Underworld Ascendant and, until recently, System Shock 3. The former is a callback to those very first immersive sims, but takes on the lessons of a genre that has been altered and iterated on over decades.



from PCGamesN https://ift.tt/3dqBFOB

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