Call of Duty: Black Ops – Cold War review – back in black
2020 is a very odd year for Call of Duty. With Warzone breaking all kinds of records as a free-to-play spin-off and Treyarch rushed in so soon after Black Ops 4, you'd be forgiven for expecting a lacklustre entry in the series. Thankfully, Call of Duty: Black Ops - Cold War is not that.
Treyarch's last outing released with no campaign and it feels like the studio has been storing some of its best material for Cold War. This is the closest the series has ever come to being a role-playing game, letting you create a psychological profile early in the campaign in which you select your gender, background, and a couple of perks that will stay with you throughout. And while this is pretty shallow as RPG mechanics go, it's helped by the addition of dialogue choices and optional side missions.
Dialogue trees aren't particularly advanced, but allow you the freedom to miss things and make rash decisions. After a gruelling pursuit over Amsterdam's gorgeous rooftops I finally catch up with my target. Some light questioning follows - I hold him over a 40-foot drop while my partner throws his buddies off to prove a point - I decide I've got what I need and choose to tip him over the edge to join his accomplices. The mission proceeds without a hitch, but I later discover that the target, whose blood is currently streaming into Amsterdam's lovely canals, was carrying a key piece of intel that I would need to solve a code for a side mission. Any CIA operatives reading this, take note.
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