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Making it in Unreal: Moo Moo Move and the ear of Sauron

Not since the days of Sheep and Flockers have we driven a group of farmyard animals through a hazardous obstacle course in pursuit of high scores. But while those gory games took Lemmings as their key inspiration, Moo Moo Moove is a more family-friendly take on the herd-’em-up - closer to miniature golf than any of its peers in PC gaming. “You’re playing miniature golf with a bunch of cows instead of one ball,” lead artist Tom Woodward tells us. “It’s a tongue in cheek way of playing that game in a different way, trying to corral animals. I modelled a lot of the design of the landscapes on miniature golf courses and all their wacky mechanics, like the windmill.” The initial concept began with producer Laura Well at university, before becoming a full-fledged project at Welsh studio Mochi Mode - where it won funding from UK game talent development programme Tranzfuser. Since then it’s blossomed into a casual arcade game for phones and PC. For good or ill, it’s also spawned the ear of Sauron.

from PCGamesN https://ift.tt/2NsbgGl

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