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The PCGN Awards 2018

It’s been a funny old year for PC gamers. We’ve enjoyed some colossal releases in 2018: heavyweights such as Battlefield V, Forza Horizon 4, Assassin’s Creed Odyssey, and Call of Duty: Black Ops 4 have collectively set a new high-water mark for production values. These are projects on the grandest of scales which push more envelopes than a postperson. Fallout 76 took a slightly different tack, of course, but let’s skim over that for now. Meanwhile, the likes of Monster Hunter: World, Far Cry 5, Hitman 2, and Just Cause 4 delivered remarkable open-world experiences. Artifact and Battle for Azeroth divided audiences with the revisions they brought to their respective genres. And then, hovering over all of this like some sort of government-sanctioned, human-engineered fake moon, was Fortnite, somehow still dominating games - let alone PC games - despite having launched last year. But for all of this high-impact, big-budget bluster, 2018 was also the year that triple-A projects were outshone by indie developers. Iteration, slick user experiences, and cinematic grandiosity are all very well, but the real gameplay innovations were born from much smaller budgets.

from PCGamesN http://bit.ly/2EUPCpj

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