Triple-A series need to reinvent themselves in 2019
2018 has been a strange year for PC games. The indie space has been on fire, with excellent new games like Into the Breach, Return of the Obra Dinn, and Slay the Spire all radically innovating or departing from established genres to give unique and enthralling experiences. Meanwhile, triple-A games have been refined sequels, uninspiring, and in some cases underwhelming. Many people in the office have really enjoyed Battlefield V and Black Ops 4, but when it came to picking our game of the year it was hard to argue for games that were better versions of what we’ve played before. They were iterative rather than revolutionary. This was true of Shadow of the Tomb Raider, Far Cry 5, and Just Cause 4 too. They all added new tools to their series, but it was difficult to get excited for them. It was like triple-A games were in a holding pattern this year. That may be because the main teams on the series were working on big releases for 2019 and 2020 - the original Tomb Raider team is currently working on the new Marvel games, and Avalanche Studios is spread across multiple releases, like Rage 2 and Generation Zero.
from PCGamesN http://bit.ly/2CFx7DP
from PCGamesN http://bit.ly/2CFx7DP
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