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Crytek demos real-time ray tracing on an AMD RX Vega 56 graphics card

Crytek claims to have its own real-time ray tracing tech up-and-running on an AMD RX Vega 56 graphics card, sans Nvidia or Microsoft technology. And no, it’s not quite April Fool’s day yet. The company that bought you such hits such as Crysis, Crysis 2, and Crysis 3, among others, has now set its sights on showing Nvidia up with its own experimental ray tracing feature built into CRYENGINE 5.5. Currently, accurately portraying reflections and lighting in real-time your gaming PC requires an Nvidia Turing 20-series GPU and Microsoft DX12-based DXR support. The first is easy enough to come by, for the right price, however, in-game support has been noticeably lacking. Since Nvidia first launched its RTX cards last September, just two games have adopted its ray tracing tech: Battlefield V and Metro: Exodus. But Crytek has shown off its own alternative, and a hardware and API agnostic one at that. In a video posted on Youtube (embedded below), the company demonstrates its own experimental CRYENGINE 5.5 ray tracing technology running within the bespoke Neon Noir demo - and all running on an RX Vega 56 graphics card.

from PCGamesN https://ift.tt/2FgXtvU

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