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Making it in Unreal: how VR changed the pace of Zed

There are three parts to memory, as psychiatrists view it: encoding, storage, and retrieval. It’s the kind of language that naturally appeals to game developers. Encoding is the stage where you take in information from the world, converting it for safe-keeping. Then that information goes into either short or long-term memory for Storage. Retrieval concerns the ways we get at it later. It’s also the bit the dementia sufferer at the heart of Zed struggles with. Inside the head of this ageing artist, you navigate a lifetime’s worth of jumbled memories in first-person. You’re reassembling fragments so that the artist, played by Stephen Russell - the voice of Fallout 4’s Nick Valentine - can leave behind a gift for his granddaughter. Eagre Games are just now finishing assembly of the game itself. Developed by Myst veterans and published by its studio, Cyan Worlds, Zed clearly draws on the intricate landscapes, puzzles, and character stories of that early CD-ROM smash hit. But it’s also a deeply modern game, built so that it can be played entirely in VR.

from PCGamesN https://ift.tt/2Tf9LKr

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