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Making it in Unreal: how Dontnod put more soul into Life is Strange 2

In an episodic series like Life is Strange, the end of a season is a crucial punctuation mark - and not just for players or the game’s central characters. A new season means Dontnod has the chance to rebuild its development tools. It’s a process that involves throwing out old parts and installing new ones to make sure the studio can tell all the stories as effectively as it wants to over the coming months. For Life is Strange 2, that meant a complete engine swap. The Unreal Engine 3 pipeline and tools that had been built and improved over the company’s inaugural years were pulled. What was left was then either updated or modified, and what was missing was replaced with the newer parts on offer in Unreal Engine 4. “Most of the teams had to learn how to do things differently,” producer Luc Baghadoust tells us. “Luckily, everyone was really excited about the possibilities and that helped the transition a lot.”

from PCGamesN https://ift.tt/2CdAt04

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