Pagan Online is a bold departure from Diablo and Warframe
If you wanted to summon Pagan Online you’d have to draw a chalk circle on the ground and place parts of other RPGs inside it. Warframe’s swift mission run time, an inkling of Smite’s character design, and Diablo 2’s loot chasing would all have to be in there. But developer Mad Head Games is also bringing in its experience making hidden object adventures to weave a narrative inspired by Slavic myths throughout the game’s fantasy. On top of that, World of Tanks studio Wargaming is acting as the medium of this seance, publishing Pagan Online as a games-as-a-service title. Such a broad and ambitious array of ingredients could summon a hideous poltergeist, but my first contact with Pagan Online’s early game has been closer to a pleasant whisper from a kindly Norse god. This action-RPG is on track to be a quirky experience that doesn’t lean too heavily on anything that’s come before it. The pre-Christian realm of Pagan Online has plunged into turmoil since the gods vanished. It’s good thing that you’ve come along, then, weapon in hand and ready to help return the almighty to their respective seats of power. And if any rotten evil should reveal itself before you then damned be to it all.
from PCGamesN https://ift.tt/2VRSJDL
from PCGamesN https://ift.tt/2VRSJDL
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